Correlating, Simulating Substrate Parasitics In RFICs
Do you need a technique to simulate substrate parasitics in RFIC designs? Read on for this step by step tutorial on how you can get it done for your next RF design.
Tutorial: Radio Basics for UHF RFID--Part III
Here is Part III of Chapter 3--Radio Basics For UHF RFID--from The RF in RFID: Passive UHF RFID in Practice. Written for the electrical engineer but not the RFID expert, Dr. Dobkin explains what to expect, develop, and use while implementing an RFID system.
Tutorial: Radio Basics for UHF RFID--Part II
Here is Part II of Chapter 3--Radio Basics For UHF RFID--from The RF in RFID: Passive UHF RFID in Practice. Written for the electrical engineer but not the RFID expert, Dr. Dobkin explains what to expect, develop, and use while implementing an RFID system.
Augmented Reality: Beyond RFID and QR Codes For Mobile
Georgia Tech and Alcatel-Lucent recently demonstrated mobile augmented reality by providing an interface into a virtual environment. Imagine setting up a conference meeting and having the attendees appear in 3D on a table in your home office. By using augmented reality a user can see this virtual conference superimposed on the real table. Sound futuristic? It's not. Melissa Aiken and Jason Collins from Alcatel-Lucent explain.
Tutorial: Radio Basics for UHF RFID--Part I
Here is Part I of Chapter 3--Radio Basics For UHF RFID--from The RF in RFID: Passive UHF RFID in Practice. Written for the electrical engineer but not the RFID expert, Dr. Dobkin explains what to expect, develop, and use while implementing an RFID system.
RFID for Dummies, or Nine Steps to an RFID Business Case--Part III
According to RFID For Dummies--Chapter 15, Making the Business Case, even if you're IT challenged and skipped physics class, you'll discover how RFID works and how to set up and deploy your network. This chapter provides nine steps to the business case. Here's the final segment, Part III.
Mobile Game Networking Essentials--Part II
Here is an excerpt from Chapter 14 from Beginning Mobile Phone Game Programming. Wireless network games bring with them their own unique set of problems and challenges that must be dealt with at the design level. Included in the excerpt are many techniques for solving them. For those of you who design mobile games, it's packed with great information--for the rest of you--it's an informative and fun read.
About the RFID World Consumer Devices and Embedded Applications Features Section RFID World's Consumer Device/Embedded Application section explores the use of RFID technology in consumer and embedded applications. Focused areas will include near field communications (NFC), smart card applications, as well as mobile and contactless payments.
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